Dynamic
Media Business Trends Analysis (1)
No. 8, July, 2007
In this issue - INDUSTRY OVERVIEW
- ECONOMIC TRENDS -
ORGANIZATIONAL IMPERATIVES
MEDIA
PRODUCTION & DELIVERY - TECHNOLOGY -
CONCLUSIONS
INDUSTRY OVERVIEW
Navigating
Communication Channels, the May 2007 Professional Development
Conference of the Communications Media Management Association
(CMMA), has once again provided both the incentive and resources for
this edition of Dynamic Media Trends Analysis.
The continual expansion and
diversity in this industry is astonishing. Now we find ourselves in the era
of podcasting and virtual environments: YouTube, My Space, FunnyOrDie,
Second Life: the list grows exponentially. More and more companies are
dipping their marketing and communications toes into these not totally clear
waters. And they can become whirlpools if they are not approached with
caution and an understanding of the target audiences. Companies need to be
very careful not to arouse the ire of the YouTube community.
ECONOMIC TRENDS
Media producers report a continuation of increased production that seemed to
start in mid-2006. Managers we spoke with attribute it to pent-up demand for
media that had been put on a back burner until the economy improved. We hope
it lasts a while. Corporate profits are rising, in no small part because of
cost cutting, staff reduction and offshore outsourcing. While corporate
budgets for media seem to have opened up a bit, there is still reticence
about investing in new technologies and communications. So while in-house
media departments and independent producers are busier than they’ve been in
a long time, that doesn’t always translate into higher budgets or improved
profits for the independents. The drive continues to be to do more with
less.
We don’t see that changing for three obvious reasons. One is that
competition in production services keeps rates low. Clients can always find
a less expensive source for any given service – maybe not as good, but
decidedly cheaper. Corporate staff reductions plus increasing numbers of
schools offering training and degrees in media production resulted in an
overabundance of eager and hungry editors, videographers, directors, etc.
The day rate for producer/directors, for example, is not much more than it
was 20 years ago. Clients are reluctant to pay higher rates for media
services even though they certainly are paying more for housing, food and
gasoline. Conversely, media professionals seem afraid to raise their rates
for fear of losing the business.
A second reason is that, in spite of the demonstrated quality of work done
by in-house and independent media professionals, it still doesn’t have the
perceived value of the work done by a marketing or advertising agencies.
Agencies, on the other hand, are willing to pay more for production services
as it allows them to increase their markups.
A third reason is that newer technologies, such as desktop editing, makes it
possible to do more in less time at a lower capital investment. Faster and
lower overhead translates to cheaper.
The underlying factor, however, is the difficulty of measuring the value of
most media production – a subject we continue to explore.
ORGANIZATIONAL IMPERATIVES
In-house media staffs are growing
slightly. There is no great rush of new jobs, but we see evidence that new
staff people being hired, more permanent contractors are being brought on
board and contractors are even being converted to staff.
Freelancers and contractors have always been factor in media production and
we don’t see that changing because of the unpredictable nature of the
business. However, the use of staffing services or “employers of record” is
still not universal in spite of the potential risks faced by companies that
hire unincorporated contractors and freelancers directly. That may have to
change. The State of
New York announced it will move
aggressively to halt the “misclassification” of workers as independent
contractors thus cheating the state out of unemployment tax revenue and
workers’ compensation insurance premiums. The state of
Massachusetts now presumes that
every worker is an employee unless proven otherwise.
New Jersey recently began
requiring all companies that use unincorporated contractors to pay a tax on
those workers. The
New YorkNew
Jersey programs target the construction industry,
but we expect it will quickly expand even into the small and specialized
area of media production.
These state actions take
precedence over the IRS agreement negotiated by ITVA and the Minnesota Film
and Video Association in 1994. The safest approach for any company is to
move unincorporated freelancers and all full time contractors to an employer
of record staffing service. The service fees paid will be a lot less than
the potential government fines.
MEDIA PRODUCTION & DELIVERY
Have the multiple channels of
communication now available changed the delivery model? As the experts tell
us, new technology only adds to the potential communications channels. It
never replaces older technologies. The paperless society never happened.
Mobile phones keep adding features; e-mail, text massaging, photo imaging,
but people still talk – some almost non-stop. Video streaming is replacing
DVDs which replaced videotape, but that’s an evolution in delivery
technology. It’s still video. Ultimately people want to see and/or hear
and/or read, whatever they want, whenever they want it at whatever time is
most convenient. That is as true of corporate staff and customers as it is
of consumers.
As content creators, the media
professional must understand the technology and be able to not only maximize
its use, but also assure that people out there are watching. We were not
surprised to hear that corporations are jumping on the new technologies and
applications to market, train or influence their constituencies. Streaming
video and video podcasts are now routine, made possible by improved
compression and the availability of more bandwidth.
However, as Jim Rapoza commented
in his column in eweek (2), these
powerful new virtual worlds existing through Second Life or There.com have
two hurdles to overcome. First is they are big video games requiring lots of
resources. Trying to run a business application and Second Life at the same
time, he feels, is “nearly impossible.”
The second hurdle is that, unless
you are an experienced gamer, you will find these programs difficult to use.
Mr. Rapoza says that he’s seen a number of generally savvy computer users at
a complete loss as to how to use them. The result is that many people try
them; leave early and never come back.
We recognize these applications
are targeted toward younger and more computer literate employees and
customers who, presumably, have more time to spend learning and using them.
Nevertheless there is tremendous potential here for creating training,
marketing and information centers. As a speaker at the CMMA conference
pointed out, these technologies provide access to even more targeted
audiences. The catch is that to make this work, a designer is needed who has
the technical skill to create these environments, an understanding of the
audience and the sensitivity to make sure client interests are represented
appropriately.
ComScore Inc. reports that 71% of
internet users streamed video in March, 2007.(3) The average
length was 2.6 minutes. Other sources have indicated that viewer attention
span is 6 minutes. So much for streaming your annual report meeting. As for
mobile video streaming, another research study found that only 3.6% of all
mobile subscribers subscribe to mobile video services. Does that mean people
realize the incongruity of trying to watch a motion picture on a videophone
screen or that there aren’t enough motion pictures (content) available for
downloading yet? The idea of people watching movies on iPods is somehow
inconsistent with the popularity of in-home large screen high definition
video displays.
Pete Putman forwarded the
following e-mail press release that seems to be the ultimate step in
democratization of the media. “Whether a novice or professional,
Endavo allows anyone to distribute content and start to
make the big bucks. This includes the ability to manage, market and deliver
content to as many people as you want, over various networks, at a low cost.
And with DVD-quality video available in various formats, everyone benefits.
Now anyone can start his or her own business of digital media broadcasting.
The bottom line is, with Endavo's EnHance platform, any content owner has
ability to build a commercial Internet television service, launch it on
their site, syndicate it to other websites and distribute it to a tremendous
audience”.
Endavo does not have a Web site
(don’t practice what you preach), so we can’t see exactly what this thing
is, but it certainly seems to beat sliced bread.
TECHNOLOGY
In the last Trends report we
wondered how high definition video conferencing could work, given the
limited bandwidth generally available to support it. According to The New
York Times, (4) broadband access has caught up. This was
confirmed at InfoComm07 where we had a chance to see some pretty impressive
demonstrations of high definition or near-high definition videoconferencing.
The key is improved compression, though there are still some bandwidth
limits. The new buzzword is “Telepresence.” That comes at a pretty steep
price with systems upwards of $300k per location and fiber optic operating
costs in the multiple thousands per month.
Apple’s Final Cut has cemented its
position as the editing platform of choice. This is as true for corporations
that are continuing to install their own editing suites as it is for editing
houses and freelance editors. In-house media, departments, by the way, are
adopting HD as rapidly as budgets allow.
IT/AV convergence is becoming a
major factor in the AV systems design and installation business. It’s
significant that InfoComm will be partnering with the NXTComm show in
Las Vegas next June. Some IT
companies are getting into AV, while some AV integrators are developing IT
capabilities. We see corporate media departments working more closely with
their IT departments and even assuming some IT functions. Servers are now
being housed in Media departments, where content is created, rather than in
the systems closet down the hall.
Tim
Cape, writing in ProAV
(5) believes that IT will begin to move into digital signage.
Certainly for companies heavily into digital signage already, IT support is
necessary. However, we have found no evidence that IT departments have any
interest in taking over content design. That remains firmly in the hands of
the professional communicators.
CONCLUSIONS
All the new technology and
applications are very exciting and can easily lead us to want to jump in
with both feet right now. But we suggest a bit of caution is in order. We
wonder what will be the next killer technology. Based on recent history, we
could reasonably assume that as soon as media producers get up to speed with
the newest tools, there will be new ones to learn. But we certainly feel it
is essential to at least become a fast follower.
Meanwhile, traditional production
continues to be strong. We don’t see corporate media departments being
downsized or closed down any more now than has happened at any time over the
past 50 years. People and functions that don’t serve a strategic purpose are
certainly at risk. However communications continues to be an essential
component of doing business. Marketing, training and informing customers and
employees is what makes any enterprise function and smart businessmen know
it. It’s encouraging to hear that younger senior managers are much more in
tune with media than those of an earlier generation. Wait until Generation X
takes over.
Dynamic Media Business Trends Analysis
is a semi-annual publication of:
Media Strategies, Inc.
110 West 90th Street, Suite 1M,
New York,
NY,
10024-1208
E-Mail: revand@media-strategies.com
(1) This series of Trends
Analysis whitepapers are intended to supplement the 2001 publication
Dynamic Media in Transition, Best Practices in Business
Communications, by Austin J. Faccone and Richard E. Van Deusen.
This book is available from Media Strategies, Inc.
www.media-strategies.com.
(2) Rapoza, Jim;
Hurdles to the virtual world; eweek, June 4, 2007; p. 45
(3) Korkki, Phyllis,
The Count, Internet Video: A Stream Becomes a Deluge, The New York
Times, Section 3, Page 2, Sunday, June 24, 2007.
(4) Finney, Paul
Burnham, Telepresence TV, The New York Times, Tuesday. May 29,
2007
(5)
Cape, Tim, AT, IT and Education,
ProAV Magazine, June 2007, p. 132
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